–experience in the use of skillsTaken together, I found the last two items particularly interesting, as they suggest, as few RPGs have ever done, now or then, that a character's death can bring enjoyment. I know from experience that this is possible, but it's a truth rarely stated in the referee section of roleplaying games. It's something I certainly need to remind myself every now and again.
–opportunity to obtain treasure and thereby purchase training
–the chance to die in pursuit of the above
–enjoyment while doing all of the above.
Thursday, April 15, 2010
In reading the "Referee Notes" to the second edition of RuneQuest -- and, really, any RPG that uses the term "referee" is saying something about its heritage -- I came across a short section about building scenarios. According to this section, all adventure areas "should provide the player with the following opportunities:"